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– 2010 Reboots are usually good for a game franchise as it allows new ideas and advances the series to new heights, but sometimes it’s not successful. Medal of Honor was a hyped up generic military shooter where you play as Tier 1 specialists in the Afghani war, and it was a bug-ridden mess. The game was also ugly, stale, and just felt like a total Call of Duty rip-off. This was easily the worst game in the entire series. Best Version: PC 12. – 2003 Rising Sun was riding on the success of Frontline and it’s new found glory with console gamers, but what we got was an ugly rushed mess of a game.
Rising Sun tried to show us the frontline in Japan, but what we had was just some dated gameplay and some of the worst level design the series has ever seen. I don’t know what happened within a year, but the development rush is obvious here. Best Version: Xbox 11. – 2007 The first game in the series to try and reboot it with little success. Using next-generation hardware, the game looked impressive but used a weird multiplayer map style layout and open-ended objectives that just led to the generic level design and frustrating gameplay.
The guns were highly inaccurate, and it was ridiculously difficult and plain boring. It’s clear that this series just can’t hit the reboot stride correctly. Best Version: PC 10. – 2012 Warfighter was a slightly more successful game with the new modern warfare formula with a much more entertaining campaign and better visuals, but overall it still felt generic and pointless in a bloated military shooter scene. Best Version: PC 9.
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Medal of Honor: Vanguard – 2007 Vanguard is a much-forgotten game in the series as by the time this came around Modern Warfare was already out and the next-generation of consoles was in full swing and no one cared. Using an old engine and gameplay, Vanguard was the last in the series to use the typical Medal of Honor WWII formula. The game wasn’t awful just super generic, boring, and just standard affair that we have seen before.
Best Version: Wii 8. – 2002 Frontline was the first game in the series on consoles, and this game is one I have fond memories of. I remember the opening scene just blew my mind and was incredibly cinematic for the time. Sadly, there was no multiplayer, but at the time I didn’t care. It still wasn’t the best game in the series, and it was clear the less powerful consoles held the series back some, but it was a good start. Best Version: Xbox 7.
Medal of Honor: Heroes – 2006 A strange game stuck in a weird time. The next-generation consoles were already here and Heroes stuck to a gameplay style designed for handhelds and the Wii. It was a decent game and felt good on each console it was on, but this was a generic as WWII shooters come. Even the production values were lacking on a dated engine and gameplay. Best Version: Wii 6. Medal of Honor: European Assault – 2005 European Assault was not so much overlooked but overstepped.
Everyone was starting to wane with the WWII shooters and European Assault was a mildly generic form of the genre that played well but didn’t add anything terribly new to wow anyone. Best Version: Xbox 5. – 2007 Heroes 2 was a rushed sequel, but somehow improved upon the first game and continued to use the dated engine and gameplay style of its predecessor. This and Vanguard were the last of its kind and were washed away with the new generation of consoles and graphics that just made everyone forget about these games. Best Version: Wii 4.
Medal of Honor – 1999 The original isn’t always the best, but it was really impressive on the PS1 back in the day and helped pave the way for modern FPS games to this day. It was a little clunky and basic, but did its job well and is still fun to play to this day.
Medal of Honor: Underground – 2000 A much-improved game over the first one, but was released right when the next-generation of consoles was out and was kind of overlooked by the PS2, Dreamcast, and GameCube. It looked amazing on the PS1 and added a totally new campaign, but everyone was mostly over this generation of consoles by now. Best Version: PS1 2.
Medal of Honor: Allied Assault – 2002 The game that made Medal of Honor was it was and released just before its console debut. It looked fantastic on the PC and was followed by two expansion packs. AA remains many players favorite game in the series for its PC specific greatness such as solid controls, visuals, and scope. – 2004 My personal favorite game in the series due to the sheer cinematic quality and visual flair of the game.
It was the last PC exclusive game in the series but felt and played amazingly well with a fantastic campaign and fun multiplayer. Medal of Honor, sadly, reached its peak early on, but it did it well and with a bang. – 2015 At this point in time Call of Duty had already gone way off the deep end and the futuristic warfare and yearly releases were becoming a joke. Black Ops III has the absolute worst campaign in the entire series and the multiplayer is a joke. While zombies are quite enjoyable, it’s not enough to justify a purchase.
The AI is insanely stupid, there’s zero challenge, and the environments, story, characters, and weapons are all generic, boring, and poorly designed. The cinematic moments are gone, the maps are stupidly generic, and it feels so bloated and on life support. Best Version: PC 17. – 2011 The last entry in the Modern Warfare timeline was a huge disappointment. The campaign was a boring generic slog, the multiplayer had lame maps, and it didn’t distance itself enough from the last two games. It was the same weapons, the same type of maps, menus, and multiplayer setup. There just wasn’t enough here to make the series stand-out anymore and this marked the beginning of a steep decline for the series.
While it’s playable, it’s not fun or memorable at all. Best Version: PC 16. Call of Duty: Roads to Victory – 2007 While enjoyable for sure, the game is very rough around the edges and was released during the end of the tiring World War II craze that ran for over 10 years.
Everyone was tired of it, Modern Warfare was about to come out, and the PSP wasn’t a great system for shooting games. It was a very generic and forgettable Call of Duty experience and wasted the portable opportunity. At least it had some fun online multiplayer but was short lived.
– 2012 Black Ops II dropped the ball for this new timeline. The first game was amazing with great cinematic moments, fun multiplayer maps, and a whole new Vietnam War feeling to it, but Black Ops II tried to shoehorn a silly story into generic gameplay and some very boring multiplayer maps. It was a huge disappointing mess and marked the end of this timeline.
It’s playable, but there’s no redeeming value to this game that makes it stand out. Best Version: Wii U 14. Call of Duty: Finest Hour – 2004 The very first console Call of Duty game. I remember getting this for Christmas in 2004 and was so incredibly excited.
Console gamers could finally play Call of Duty, however, Finest Hour was far from the series finest moment. There were huge technical problems, the game felt like a step back for the series, and the campaign was generic and forgettable. It at least had some fun online multiplayer, but it was a good effort. Best Version: Xbox 13. – 2006 A surprising console-only release, Call of Duty 3 was the third game in the original timeline and was better than most people expected.
While it didn’t look that great it played fairly well, felt like classic Call of Duty, and was fast paced and fun. It was very forgettable, however, and was at the tail end of the WWII craze that everyone wanted to die. There was something strange about this game as it felt dated, yet somehow still cinematic and fun, and had decent multiplayer as well. Best Version: Xbox 360 12.
Call of Duty 2: Big Red One – 2005 Riding on the financial success of Finest Hour, Big Red One turned out to be a much better game, yet didn’t get as much attention. It had a cinematic and well thought out campaign and was much more enjoyable this time around. Best Version: Xbox 11. – 2013 Ghosts was a more boots on ground return to the series and felt a little closer to the original Modern Warfare series, but was too little too late.
The additions of canine partners and some great cinematic moments just weren’t enough, including the first game in the next-generation cycle of consoles. The multiplayer was decent, but it felt like it was stuck in limbo and trying to be two different games at once. Best Version: PC 10. – 2014 Advanced Warfare tried pushing big name actors to sell copies, and Advanced Warfare had some awesome cinematic moments, but the story and characters were garbage, and the multiplayer was extremely unbalanced due to the jetpacks and weird futuristic gameplay. It looked really good, as it used a brand new engine for the series, but it was just too weird and too much of a departure from what fans loved. Best Version: PC 9. – 2016 Infinite Warfare has received more flack than any other game in the series, but it’s not the worst.
For a series receiving so much resistance and backlash, it did some different stuff in the campaign that was quite interesting. Some of the characters were actually quite interesting and I cared about them a little which was odd for the series. The multiplayer was a generic feeling, as usual, but the campaign was a nice change of pace and the experimentation was a breath of fresh air for the series. Best Version: PC 8.
Call of Duty – 2003 I never got a chance to play this until much later after release, but in 2003 this game was a graphical powerhouse, extremely cinematic, and set the standard for historic shooters. The campaign felt realistic, varied, and had some memorable moments. It was later released on consoles but remained exclusive to PC for nearly a decade. It gave PC gamers a proud reason to be so as this game would have crippled consoles back in the day. Best Version: Xbox 360 7. – 2005 Being a port for Xbox 360 from a 2-year-old game was risky, but this game helped sell Xbox 360s and looked fantastic on the system. On PC, as it was exclusive for, was a great sequel to an already great game.
It pushed hardware to its limits, had some fun exciting cinematic moments, and decent multiplayer. It took everything everyone liked from the first game and expanded upon it, but it was a little more forgettable this time around. Best Version: Xbox 360 6. – 2004 United Offensive is one of the best games in the original WWII storyline as it was intense, extremely cinematic, and felt varied and kept you on your seat. I played the campaign straight through and I usually don’t do that in this franchise.
The game had an incredibly cinematic and tense campaign, probably one of the best in the entire series, and was highly overlooked. Everyone was gearing up for CoD 2 and United Offensive was sort of mulled over, sadly it was never ported to consoles. – 2008 World at War was a call to long-time fans and something to really look forward to. They made a huge risk by bringing you back to WWII, in the Japanese theater, and somehow creating one of the best games in the entire series. It was really looked over and a lot of fans never played this because of the WWII roots, but the campaign is spectacular and had some awesome moments as well as weapons and beautiful locales. Best Version: PC 4. – 2010 Black Ops was the one and only good game in that timeline.
The campaign was exciting, cinematic, had a crazy story and characters, and the multiplayer had some fantastic maps and great new era weapons. The brand new Zombies mode pretty much kickstarted a whole new series in the timeline and became the most popular multiplayer mode in the entire series. It’s seriously the last amazing game in the series and playing this reminds us why. Best Version: Xbox 360 3. – 2017 Another great risk, and desperate attempt to get people back into the series, the game followed Battlefield’s step and went back to their roots. WWII was a fantastic attempt at everything from a beautiful new next-generation engine, cinematic gameplay, and interesting characters. While the campaign lost steam partway through, it’s more enjoyable than most of the game in the series and reminds us what Activision can do when they are actually inspired and put some thought and love into a game.
Best Version: PC 2. – 2007 The game that really started it all. It revolutionized first-person shooters on consoles as well as multiplayer that almost every military shooter has copied since. The careful detail to level design, cinematic moments, characters, and pacing was something Infinity Ward were masters at. The multiplayer is also something everyone has copied for the last 10 years and it’s clear why.
The maps are perfectly designed, memorable, and a blast to play. Best Version: PC 1. – 2009 Why is this the best in the series? It took everything that made CoD4 amazing and stacked on top of that, plus the series hasn’t done something like that since.
It’s sad to see a series lose steam to fast, but MW2 took risks and controversy proudly and even made some of the best multiplayer maps ever created in a game. It was perfect with well-balanced weapons, a fun and fast-paced campaign, and a multiplayer mode that hasn’t been as good since. Best Version: Xbox 360. Silent Hill is one of the scariest video franchises of all time. It’s also one of the most developmentally challenged as the series has fun into numerous struggles, cancellations, and hard development cycles.
From the very first game, the series set the groundwork for survival horror games and scare factor ever since. This is the best Silent Hill games ranked worst to best and the best versions when appropriate. Downpour is by far the absolute worst game in the franchise, as it’s just abysmal and unplayable. The game is ugly as sin for starters, has awful controls, and tries to introduce a large open world design with awfully frustrating puzzles to unlock fast travel spots, more enemies than you have health, or weapons for, and the level design is so bad and frustrating, not to mention the boring story and terrible characters. This game just should not have existed period. Best Version: PlayStation 3 8.
At least playable, Book of Memories was a Vita exclusive that threw the series into a Diablo-like clone and did it poorly. Boring combat, uninteresting story elements, no characters, and shallow game design. The game wasn’t scary, wasn’t interesting, and the entire game felt like the first level. I can only imagine curious fans trying this out. The worst game in the main series by far, The Room took out all the elements that made the series memorable. Sure, the controls were still frustrating, the combat was wonky, but the scare factor, insane monsters, and memorable environments are absent. It feels like a generic experience and wasn’t scary or tense at all.
It also had confusing level design and awful puzzles. Best Version: Xbox 6. An interesting reinterpretation of the first game, Shattered Memories was a spin-off that was actually quite interesting albeit easy. Using your cell-phone camera as part of the gameplay, and running away from things, it was a cinematic experience, but still not very scary. It was a weird departure for sure, but an interesting project that any Silent Hill fan should try out. Best Version: Wii 5.
While not most fan’s favorite game, I quite enjoyed it as it improved on a lot of elements that plagued the series. It had better combat, scary moments, and an interesting world to explore, it was a little more action-oriented, but it felt good to play and wasn’t as bad as most people say. It’s very entertaining and worth multiple playthroughs. It took the best of all the elements and tried to make them into a good experience. Best Version: PlayStation 3 4. This game was a massive hit as it pushed the PS2 to its limits and was one of the most highly anticipated games of that generation. It was scarier, bigger, and had more complex puzzles than ever before and had interesting characters.
There are many memorable moments in this game it has a lot of replay value. It didn’t improve on controls or combat much, but it made a decent effort. One of the scariest games I have ever played for sure.
Best Version: Xbox 3. Origins didn’t get as much attention as it should have, as it was the last game in the main series that was good. It was a PSP exclusive, at first, and looked fantastic and was extremely scary. It’s actually the scariest game in the series next to Silent Hill 3. It featured horrifically claustrophobic environments, insanely grotesque monsters, and improved combat and controls.
It’s one of the most underrated game in the series and it’s a shame. Best Version: PSP 2. Silent Hill – 1999 The original has been difficult to top as it revolutionized the survival horror genre and pushed the PS1, controversy, and parents to their limits.
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The dark ominous fog, silent ambiance, and nasty monsters are just something you have to experience. The controls and combat aren’t great, but to experience this masterpiece is something that helped establish the PS1 as a great as a console as it is. Silent Hill 3 – 2003 Not only is this a fantastic looking game, but it’s the scariest game in the series and has a great story and characters. It haunting, and hard to finish, and sadly the only game I couldn’t get through growing up.
It starts off intensely frightening and never loosens its grip on your soul. Silent Hill 3 is very memorable and will leave a mark on you for sure and scar you for some of the most horrific scenes in video game history. Best Version: PS2. My favorite video game of all time is Mortal Kombat. Something about the characters, violence, lore, and overall atmosphere that the game brings is just so satisfying to me. It was also the first video I ever played at 2 years old which was the original game on Sega Genesis back in 1993. From Fatalities to special moves, stages, and rocking industrial techno music, Mortal Kombat is one of the best, and longest running, video game franchises of all time.
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That’s not to say the game went through some ups and downs. I have listed every main Mortal Kombat game from worst to best. I didn’t include various ports as they varied by quality, and discluded any handheld version as they were just dumbed down ports of larger games. I will also list the most superior port or version of that game as every port varied wildly due to various hardware limitations. Mortal Kombat: Special Forces – 2000 Is this really a surprise? Only beating out Mythologies by a fraction, Special Forces was a 3D action game disaster created by co-creator John Tobias and putting a damper in any future Mortal Kombat spin-offs.
The game was near unplayable with awful graphics, terrible controls, a lame story, and nothing to really do with Mortal Kombat itself. It’s worth a play just to see how far down Mortal Kombat got, but this is by far its lowest point, but not lowest timeframe. Mortal Kombat Mythologies: Sub-Zero – 1997 Not much better than Special Forces, but at least the game was somewhat playable and felt more like Mortal Kombat. A 2D side-scrolling platformer, you play as Sub-Zero and run into awful live action cut-scenes (the N64 version was spared of those) terrible controls, and boring gameplay.
This game is probably not even worth touching unless you’re just curious. Best Version: PlayStation 14. Mortal Kombat Gold – 1999 A direct port of MK4 and Dreamcast exclusive, Gold was too little too late with Soul Calibur and various other fighters pushing the genre into the next-generation.
It was clunky, tiring, old, and just didn’t feel right on the system this late in the game. It’s very playable, and MK4 fans will enjoy newcomers like Cyrax and Mileena, but it’s probably the worst game in the main fighting series.
Mortal Kombat: Armageddon – 2006 While being the next-generation MK Trilogy of sorts, Armageddon was a lazy cop-out for keeping the series at its yearly releases and was the end of this generation of 3D MK games. It featured every single MK character ever made up to Deception and shoved them all in the two-style martial arts that this trilogy of MK titles gave us. By this point, MK was really going downhill and fatigue was setting in with a bloated disc full of weird mini-games and cheap generic Kreate-A-Fatality that was more complicated and irritating than ever. Press certain button combos to create the same gory move for every character and just string them together as quick as you can, yeah what a waste.
A few years of development and this could have been a game to remember. The Kreate-A-Fighter mode was the only new and original part. Mortal Kombat Kart racing was awful with shallow race tracks and no thought put into it, the Konquest mode was much better than Deception’s but was still a weird thing to even exist. Overall, it’s very playable and fun, but it’s just the most generic MK game ever made. Best Version: Xbox 12.
Mortal Kombat: Deadly Alliance – 2002 Deadly Alliance shot the series into the next-generation with brand new fighters and an all-new realistic martial arts approach to the game. With a story mode that’s really just a giant training mode, a fun Krypt area to unlock extras, and two awesome Fatalities per character, it only beats out Armageddon due to the originality within the game.
The new characters are great and mostly untouched throughout the later games, however, the graphics were dated and everyone looked like plastic dolls with blood that looks like Jell-O. It was still gory and fun, but far from the greatness, the 2D games offered. Best Version: Xbox 11.
Mortal Kombat vs. DC Universe – 2008 This threw fans for a loop as MK mashed with DC to create a weird and forced fighting game no one asked for. The biggest hit was the Teen rating with DC character performing “Heroic Brutalities” as they never kill and the MK character performing the most basic “Fatalities” that felt more like Wile E.
Coyote ACME stunts. The fighting core was a slight departure from the previous games with a 2D plane and seemed pretty solid, but there was something off about the whole game. It’s decent, and quite playable, but very forgettable.
Best Version: PlayStation 3 10. Mortal Kombat: Shaolin Monks – 2005 Shaolin Monks would be the last MK spin-off and actually did it right. Created by another development team, Monks lets you play as Liu-Kang and Kung-Lao with an over-the-top 3D brawler that is set in the MKII storyline. Using assets from that game such as stages and characters and even lore, the game recreated the MK experience with a fantastic fighting system that was fluid and even more fun with a second player. There were many secrets and the game is highly replayable.
The only issue was the game was only 4 hours long, had awful voice acting and a stupid story. Other than that, this is a must play for MK fans. Best Version: Xbox 9.
Mortal Kombat 4 – 1997 This was the biggest turning point for the entire series. The game went forward into 3D forever and the result was some weird clunky stuff, but it was fast-paced and violent and somehow just worked. Not many games did 3D fighting very well at the time and the great roster and some of the best Fatalities in the series make for an awesome fighting game.
Use of weapons was introduced for the first time as well. Best Version: PlayStation 8. Mortal Kombat 3 – 1995 MK3 had a lot riding on it at this point in time as it had big shoes to fill after MKII.
The game was darker, more realistic, and added some mechanics such as running, Brutalities, and a secret code menu. MK3 also had some of the most memorable characters the series will see such as Sheeva, Kabal, and Smoke. The problem was the combos were so difficult to pull off a lot of people were turned off that the game relied on this system, and not to mention the cheap ass AI. Best Version: PlayStation 7. Mortal Kombat – 1992 The original is far down the list due to the fact that so many games in the series improved upon it, but it’s higher than others due to the originality and the fact that it has a one of a kind atmosphere that no other game in the series nailed. The original roster and Test-Your-Mights combined with the Fatalities and simple moves make this one of the best video games ever created. There’s quite a story behind this game and the fact the ESRB was created because this game says a lot.
It’s a very simple and basic game, but it holds a huge piece of gaming history. Best Version: Sega CD 6. Ultimate Mortal Kombat 3 – 1995 An upgrade version of MK3, UMK3 is widely considered the best 2D MK game ever made as it perfected what they were trying to do with MK3. Adding new characters such as Rain, Noob Saibot, and Khameleon, and adding an Aggressor meter as well as making combos much easier, UMK3 was fast, looked good, and was dark with everything the series had to offer up until then.
Best Version: Nintendo DS 5. Mortal Kombat II – 1993 Most people will say MKII is the best game in the series due to the perfect balance and style between MK1 and MK3. It was a little darker, more sinister, and had an imaginative roster of new characters such as Baraka, Kitana, Mileena, and Jax. The stages were amazing and the introduction of Babalities and Friendships helped set the tone for the series from here on out.
The controls were tight and the game looked amazing. Best Version: Sega Saturn 4. Mortal Kombat Trilogy – 1996 MKT was a best-of compilation of the series up until that point. Taking every single character, stage, and mixing several -Alities together, the game was a massive success and was a blast to play.
You could also play as the bosses which were completely unheard of back in the day and it was so much fun. Trilogy remains one of my favorite MK games of all time and I spent hundreds of hours perfecting this game. Best Version: PlayStation 3. Mortal Kombat: Deception – 2004 Deception was the best 3D game up until this point and had a lot to offer. It improved immensely on Deadly Alliance’s realistic martial arts and added new game modes and some amazing characters and stages. The game was just dark, gritty, and hit that perfect style that people loved.
While the three martial-arts style was a bit clunky and memorizing long combos was silly, most people forgave it for the amount of content available. Chess Kombat is still one of my favorite MK game modes of all time. Play chess like normal and then duke it out to take over the square. Puzzle Kombat took the Street Fighter version and added Chibi MK characters duking it out on screen. However, Konquest mode was a nasty ugly chore to unlock stuff in the Krypt. It was also the first online fighting game ever made and was buttery smooth across the board with a lobby room, ranking system, and various other features. I played this game for so many hours I lost count.
The Fatalities were amazing and the new Hara Kiris which were “reverse Fatalities” blew my mind away. It was as competitive as it got and holds a special place for me as it was the first game I had ever pre-ordered as well. Best Version: Xbox 2. Mortal Kombat – 2011 With DC Universe disappointing fans so much we had all lost hope. Thankfully many consider this version to be the best 3D MK game to date and rightfully so.
It builds off of MKII’s balancing and uses most character up through MK3 so it keeps it old school. The X-Ray moves shook the industry and added a whole new meaning to gore and violence to video games. The new Challenge Tower was a blast and it featured the best story mode in any fighting game to date with halfway decent voice acting for once. Sadly, the game was quickly abandoned and only featured 4 DLC characters before being cut loose.
Best Version: PlayStation 3 1.Mortal Kombat X – 2015 MKX not only pushes the entire series in a new direction but shows fighting games a whole new level of production values and content. Taking the best from MK 2011 and the 2D games, MKX feels heavier, chunkier, and more violence than ever and that’s a good thing.
Using the Unreal Engine 4 and creating some of the sickest Fatalities to date, MKX also introduces some great new characters for the first time since Deception. The stages are awesome, the DLC characters rock, and the story mode is actually quite amazing and pushes the last game in the back corner. The new Krypt mode is more interactive and can almost be a game all on its own, and the new online towers make the game feel like it’s 1992 all over again.
Best Version: PC. Publisher: SCE Developer: Sanzaru Games, Santa Monica Studios Release Date: Rating: Mature MSRP: $19.99 Also Available On Kratos and God of War are a PlayStation icon and symbol for what the system can offer.
This game was the biggest hit in 2005 and I went nuts for it like everyone else. It reinvented the action-adventure genre like no one else had with epic boss fights, cinematic combat, and insane level design. We finally get all of this in portable form on the Vita. While it isn’t the most ideal version it’s still plenty of fun.
God of War is really starting to show its age and flaws these days, that is really clear. It was a new idea, however well executed, but still had some issues. The game isn’t quite as epic as I remember thanks to newer games in the series being insanely huge.
There are only two big boss fights in this game and I could swear there were more. The game is brutal in spots, but still rewarding with many secrets and areas to explore. You play as Kratos, a Spartan general who cried out for Ares to save him and defeat his enemies, but this all came at a huge price. I won’t spoil more of the story if you have never played this series, but longtime fans know it already. The game has amazing combat which is what was praised so much 13 years ago. Using the Blades of Chaos, Kratos can swing and spin them around with amazing animations and kill hordes of enemies.
I’m not kidding about hordes, there are some scenes where you must defeat nearly a hundred enemies which is brutal. The enemy variety is also great as there are small easy enemies to huge lumbering Cyclops that takes many hits to kill. God of War is famous for quick-time event kills. After so much damage is taken the enemies will display the circle button above their head. This initiates a quick-time button pressing even that will give you health orbs. Each enemy has their own unique animations.
Each enemy is also a challenge on their own as some are dangerous on hordes while not so much alone. The level design is fantastic and the enemy placement is cleverly laid out to offer a challenge every step of the way. The series is also famous for magic powers you acquire that are different with every game. You get four which become very useful for various enemies. Poseidon’s Rage is great for clearing hordes of weaker enemies as it’s an AOE attack. Zeus’ Fury is the only long-range weapon you get for picking off ranged enemies.
Souls of Hades is like a shield, and Medusa’s Gaze is great for larger single enemies to turn them to stone. On top of the Blades of Chaos you also get Artemis’ Blade which is a powerful short-range heavy weapon, but once the Blades were fully upgraded, I honestly never really used it. Outside of combat are puzzles that will sometimes slow you down. Most consist of pressing switches in order, climbing puzzles, or jigsaws. Pandora’s temple is a giant puzzle within itself that takes up a third of the game near the middle. I just can’t stress enough how hard this game can be.
Some spots had me restarting dozens of times until I got it right and this included platforming sections. The first game’s Hell area is notorious for being brutally difficult. Having to balance on long spinning logs covered in blades and then climbing spinning spiked towers that stretch on forever is daunting, but rewarding when you do complete it. Overall, God of War is still a blast to play 13 years later and is as well polished as I remember. Outside of hardware limitations at the time Sony did an amazing job creating what they did. There are some cheap deaths, unbalanced difficulty in spots, and the quick-time events do get repetitive, but it’s minor issues that can’t really bring the game down even today. The Vita version is the only way to play this game in portable form, and it’s not the most ideal version.
The PS3 version runs at a smooth 60FPS, but the Vita cleans up the visuals a little and does have some FPS drops when a lot of enemies are on screen, but it’s not often. I’m sad to see this game doesn’t hit 60FPS which it does even on PS2 sometimes, which keeps this game from getting a perfect score. Publisher: Capcom Developer: Hexadrive Release Date: Rating: Teen MSRP: $19.99 Also Available On Okami was one of my favorite PS2 games growing up. I got the game for my birthday and was amazed by the beauty of the visuals and the unique gameplay of the Celestial Brush. It may not seem like such a big deal today, but back in 2006 this game sold PS2 units like hotcakes, and it helped the PS2 standout as the best console of the generation, something the Xbox and GameCube didn’t have. Fast forward 11 years and the game still stands out and holds up as if it was released yesterday.
You play as Okami Amaterasu, the Sun Goddess, with your Poncle pal Issun, as you embark on an adventure to rid Japan of darkness and evil. It seems like a stereotypical Japanese action adventure story, but it’s a bit more than that. The characters have depth and they all feel unique in their own way with overexaggerated characatures and personalities. The game starts out simple enough by introducing you to basic game mechanics, including the Celestial Brush by learning your first Brush Technique, Rejuvenation. By pressing a button the screen takes a snapshot and turns it into a black and white drawing right before your eyes.
You then take an actual brush that you control and paint the correct stroke for each technique. This is such a beautiful and amazing game mechanic that works so well and yet has not been matched to this day. As you progress through the game the world opens up with larger hub areas that you can explore around in. Besides going for the main story you can partake in item collection quests, Praise gathering, and finding hidden chests that contain various items. Praise is used to upgrade your health, ink pots, Astral Pouch (used to resurrect you when you die), and money pouch. Praise can be gained by rejuvenating dead areas, feeding animals, and helping villagers in small, yet sparse, side quests. However, 90% of the time you will be heading ever onward toward the end of your journey.
Combat is actually where the Celestial Brush comes into play the most. You and the enemies are surrounded by a cursed circle and you can use your various brush techniques to defeat the enemy.
There are many enemy types in the game and they are all based on ancient Japanese myths and legends and look fantastic as well. Each enemy is completely different and weak to different techniques.
Enemies are introduced slowly throughout the entire game all the way to the end. Boss fights are also unique and fun in their own right. Outside of brush attacks, you can also attack physically and with items. Amaterasu can equip three different types of weapons: Mirrors, Glaives, and Beads. Mirrors are good for quick rapid medium range attacks, Glaives are for heavier and slower close range attacks, and Beads are for rapid long range attacks. You can also equip a sub-weapon for a secondary attack that is either close range or projectile.
Combat never got old, but is rather easy. I actually got through the entire game without dying once and after you start getting a lot of money you can just by heavy damage items and use them over your techniques and weapons.
It’s a little unbalanced, but still, fun and challenging nonetheless. As a whole, Okami is beautiful, adventurous, memorable, and unique. However, it does have some flaws. The dialog is the most irritating part of the game as characters talk in muffled simlish gibberish and it just gets grating after awhile.
You also can’t quickly skip through dialog during some cutscenes so they take forever to get through. I also found the last 25% of the game long-winded and unnecessary. There’s also a lot of backtracking towards the end and repeated boss battles which drove me nuts. The game clocks in at about 25-30 hours which is a little too long for this game. Towards the end, it just felt like the devs were extending the play time by making you repeat things and dragging things out.
I loved my time with Okami, but those last 5-10 hours drove me insane. Outside of all this, the remastered version looks amazing in widescreen and 1080p and even has 4K textures if you own an appropriate console or PC. It’s nice to see Capcom supporting current tech with their updated games as Okami pops to life on 4K TVs. The price is also a steal as it was released with a budget price of $20, there’s no excuse not to play this classic. Publisher: Electronic Arts Developer: EA Canada Release Date: 7/31/1999 Rating: Everyone MSRP: $49.99 Also Available On The late 90’s was home to extreme sports on consoles.
There was a huge boom in this genre and it led to many great games. Sled Storm is kind of an oddball as snowmobile racing isn’t a huge hit in the US. However, EA managed to pull off a responsive and fun little racing title. Sled Storm is similar to most arcade racing games from its time. There are several modes such as championship, single race, and multiplayer.
Championship has two different modes. One mode is an open circuit with natural courses and you can upgrade your ride. The second on is a snocross closed circuit event in which you just need to win.
Sounds simple enough right? You need to get first place in every race to advance. There are 4 other racers on the track and the game is subject to frustrating rubber band AI. You can be ahead all through the race and on the final lap, everyone seems to zoom ahead of you. One crash and it’s restart time. The other annoying thing is that you only get 3 restarts and then have to restart the entire championship.
It’s rather annoying but tolerable. The crafts handle really well and the visuals are great. Powder flies up behind the vehicle into the camera every time you bounce or take a turn.
There’s snow blowing toward you and the track is nicely detailed. The controls are what steal the show here. They feel smooth and very responsive and make you want to keep playing. There is no fancy trick system here, but a point system is used for knocking down objects on the track and other reasons I couldn’t figure out.
That’s about all there is to this game. The tracks actually vary, but after beating the championship there’s really no reason to come back. Think of this as a quick little 2-3 hour racing game and back on the shelf it goes.
It’s been months since my last post, I really didn’t understood when time passed. Finals are over and I luckily been able to survive first semester of University. Now I can finally focus on games and to be honest I haven’t been playing any new games. If you noticed my blog is about games I like and I like a lot of games that aren’t like next gen and current gen.
Don’t get me wrong I like new games, I play new games when I can. The only games I play currently on PS3 now is GTA Online and GoW Ascension (which I have to finish and return). But enough with the chit chat, let’s get down to business. Today my dear readers I will present to you a game you may or may not know, System Shock! I haven’t played the first one, I don’t really think it’s necessary to play the first one in order to enjoy this one so, yeah. System Shock 2 is a first person shooter survival horror game made for PC and Mac.
The game is designed by Kevin Levine (rings any bells?) and co-developed by Irrational games. The game was released in the very late 1999 in North America.
The year is 2114 and the game takes place 42 years after the events of the first game, trough out the game you will find text and audio logs explaining the events of the first game. You wake up in the medical bay at the Von Braun, an experimental FLT starship. Due to a computer malfunction you wake up with amnesia, not remembering anything. Of course you immediately get contacted by another survivor, Dr. Janice Polito, who guides you to safety before the cabin depressurizes.
She demands to see you and etc. Along the way you get to meet your enemies infected crew members (deformed, zombie like, but being able to use guns) and a lot of annoying space monkeys! But WAIT that’s not all of it, that’s not all, your serious enemy is SHODAN, a ruthless malevolent A.I supercomputer. (The mother of GlaDos obviously).
This supercomputer will make your life hell, trust me. This is just for starters, I won’t share any more detail because I don’t want to spoil anything. I want to talk about the game mechanics, you get variety of guns in the game, including melee weapons, pistols, shotguns, and alien weapons.
Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools. You can also hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a mini game begins that features a grid of green nodes.
But that’s not all you get something else also called Psionic powers can be learned, such as invisibility, fireballs and teleportation. Psionic aka Plasmids. Once you start combining psionic and gun power you will experience awesome combat.
I definitely, definitely recommend this game to any survival horror lover, to any BioShock lover (lets be real it all started from here). This game is awesome, you really get the sense of isolation and you get this cool mix of first person action, horror and action role-playing game. It’s a package! You can get the game on Steam or GoG. You will have an awesome experience with good visuals and story. So much time has passed since my last post, I must say I have missed blogging but prepping for University and working full time I still manage to play video games. Blogging for them on the other hand can be hard.
Usually my posts take a while, each posts always shifts so at the end it’s never what it was in the beginning. Let’s get straight to the point, I wanted to do this list for a long time. Please be aware that this is my personal list, my opinion and if you agree with it, thanks! So let’s begin: 9. Elena Fisher – Uncharted series Uncharted is one of my all time favorites. I must say that without miss Fisher the game wouldn’t be the same, trust me. Saving my a.
several times this girl has some guts and brains. Wheatley – Portal 2 This sweet dumb and funny guy is one of those characters that you cannot get angry at except one part of the game. He has this innocence stupidity, kind of charming trying to help you through out the game. Also his British accent softens his dumb decisions. Tychus Findlag – StarCraft II A very, very loyal friend, later in the game you will realize it. Cigar chopping dude with the most badass armor. Oracle / Alfred – Batman Series Okay I know you only have a connection with these two, but they will help you big time and it’s good to know that you have some king of support 24/7.
Catalina – Grand Theft Auto 3/ San Andreas We all wanted to be on the good side of this awesome psychopathic woman. Forcing you in a relationship with her, dropping occasional phone calls while banging her new man, that she will kill shortly after. This is on her freaky side even 4.
Elizabeth – Bioshock Infinite Elizabeth is one of the most helpful companion characters in gaming. While being with you she will help you a lot, finding ammo and stuff from nowhere. Maria – Silent Hill 2 I am not your Mary!
– I remember hearing this in the jail part, God it gave me shivers. Maria is this mysterious and emotionally unstable attractive woman that will remind of your dead wife. I think you will value her the most, because who wants to be alone in Silent Hill? Alyx Vance – Half Life 2 What can I tell you, Alyx is probably one of the most lovable characters in gaming. You will miss her when in some parts you have to be on your own.
She is bright and awesome. Maybe she has this image because of the unreal facial expressions or her clever voice acting. Ellie – The Last Of Us We all knew she was going to take the first place. If you played TLoU you will know why. She was probably one of the few companions in gaming that I really cared about.
What would happen to her. Trying to protect her, being ready to sacrifice everything I had as a character. This young teen will help you through out the game finding and fighting, mostly you will create a very emotional bong with her. This was my top 9 companions in gaming, I hope you all enjoyed my small list. You probably never heard of Rule of Rose.
I don’t judge you. It’s one of those games that haven’t got the success of resident evil and silent hill, well that doesn’t mean it is a bad game. Rule of Rose is a true example of a good SURVIVAL horror game. Yes it has elements of survival, these days games like that are horror game are more action oriented. Don’t get me wrong I’m not stating that they are bad, they are most of times fun, not that scary. So, Rule of Rose is game developed by Punchline and published by Sony Computer Entertainment.
The game was released in 2006 and it’s exclusive for Playstation 2 (PS2 Rules!). To be honest the game has a big horror element in it plus combining it with an awesome story, but there is one thing, the whole gameplay experience is panned. I guess that is the only minus of the game, having a really wooden gameplay. You take place as Jennifer, a nineteen-year-old who lost her memories in the airship crash which killed her parents. The game starts in a bus where there is this creepy boy that you follow blindly (of course) and due to some strange and disturbing events you end up in abandoned airship.
I don’t want to spoil you the story, but trust me the game will be very disturbing and cruel. At the beginning I had some conflict with myself, the whole concept that I am facing children and at one point I have to kill them, dude that is disturbing. That doesn’t have to stop you from trying Rule of Rose it is a very interesting game having all the typical survival horror game marks. Throughout the game you will explore several of locations that will be interesting and the graphics are pretty decent for the PlayStation 2. But the game has awesome cinematic cut scenes that will creep the hell out of you. But there is one annoying thing in the game that I want to point, that is the boss fights.
The whole boss fighting is very clunky and most of times frustrating. I remember when fighting the first boss it took me like ten times to figure how to move and where to hit. He was fast and I was slow, yeah! It is good to point the fact that through the game you will be escorted by your new friend dog named Brown, he will help you find and fight.
Don’t underestimate brown, he will be in favor of you. So anyway to make this short, Rule of Rose is a bright example of what survival horror games should be like and if you pass the imperfection of annoying boss fights at time you will have a good experience. If you haven’t played it and you love horror games I strongly recommend it. Remember the time when games could really be called survival horror games? If you do, you cannot remember Silent Hill 2. A game that didn’t count so much on the one time scare factor, this game offered a full psychological factor playing with your mind. SH 2 is very dear to my heart, because is one of the first games that affected my life as a gamer, this game proved to me that video games can be art and can be better from a movie.
The game was released in the late 2001, developed by the amazing Team Silent and published by Konami. Team Silent stays behind Silent Hill, Silent Hill 2 and Silent Hill 3 (the only true SH games in my opinion). I wish Team Silent to get back together and make another masterpiece and make us proud, us the Silent Hill fans.
Don’t get me wrong I really like Silent Hill 4 the Room, Origins, Shattered memories and Downpour. But I love the first three ones! Silent Hill 2 is not a direct sequel to the first game, the only similarities between the games is the fact that they take place in Silent Hill (duh!). James Sunderland receives a letter from his wife Mary that she is waiting for him in their special place in Silent Hill. Sounds very normal right?
The weird part is that Mary died three years ago from illness. Of course James neglects this fact and goes to Silent Hill to find him. Along his long and scary journey you will encounter different types of monsters that are somehow tied to James’s personality and feelings.
The town of Silent Hill looks abounded and it’s foggy all the time. The whole fog concept gives the player a feel of isolation and let’s not forgets the hardware limitations of the PlayStation 2 at that time. So Team Silent made the whole game to look big in size.
Whole exploring Silent Hill, James meets several people. All of them are fighting their own demons. I guess there is a perfect word for Silent Hill that would be redemption.
One of the more interesting characters that James meets is Maria. Looking like a twin of Mary, Maria is a sexier and more provocative version of Mary.
Along his journey James is accompanied by Maria, who will help him in time to time. I already said that the monsters in Silent Hill are inters tenting and many, but I want to stop at one. One of the most iconic baddas characters, Pyramid Head. Hide yo kids, hide yo wifes cuz when Pyramid Head come you know you are screwed. PH is probably one of the most horrifying characters created in video games history. You will meet him several times in the game and please don’t try killing him, save your ammo because you can’t kill him.
Don’t to mention that this is a survival horror game so you won’t have a lot of ammo and health scattered everywhere. The game also has a lot of puzzles, some of them were nice and some of them were really compelling. While exploring Silent Hill you see a lot of scattered notes offering some stories of the residents of Silent Hill and some of them hinting something. But, I don’t want to spoil anything if some you haven’t played the game yet. Go and play it! The voice cast Is excellent, you can really feel the characters.
I feel like they made excellent pick for all the voice actors. The music of the game is also amazing and remembering. Akira Yamaoka is awesome, if you can get your hands on the original OST do it! So overall at the end James comes to a conclusion that he had forgot something and Silent Hill made sure that he remembered it.
Also played for everything he deserves. Well, that partly depends on the player, Silent Hill features six different endings. This was my view of Silent Hill 2, hope you enjoyed it and if you played this game you would know why I love it so much. Silent Hill 2 is a bright example that video games can become art. If you haven’t played it, do it you won’t be sorry. You can get the PS2 version (which is the best in my opinion) or the Xbox, PC or HD Collection (For PS3 and Xbox 360). Happy Sunday!
You will play as Jill Valentine and you will have teammate, in this case Parker Luciani. Parker is a really fun guy to play with, he often makes jokes and it’s really enjoyable playing alongside him.
Well, with this game he is not able to help you when you get knocked out, so that was kind of a bump. Later in game you will be playing alongside with Chris Redfield which is also awesome, but it could’ve been longer. It is interesting also the fact that at certain points you will change to a different person in a different place to see that angle of the story, how things actually happened, so at the end you will get all of your questions answered.