Skyrim Fnis Creature Pack Not Installed
I've recently gone back to Skyrim Modding with the release of Enderal. -FNIS Creature Pack 6_1. And maybe someone could look at my mod setup here and see something I'm not seeing. I can't help with log, but as far as I know you shouldn't install skse and skyui as they are already implemented in.
So this is my first time working with Mod Organizer, but I've read through the tutorials and experimented a bit and I believe I have down what.should. be working. I have FNIS, Momo's acrobatic jump, XP32 skeleton (Groovtama's XPMS Extended), Realistic Ragdolls & Force, FNIS Sexy Move Enhanced Character Edit, and Dual Sheathe Redux installed (Should be the only one's relevant to this bug). Oh, and vwr Acrobat and 360 walk and run plus., hmm, Player Head tracking shouldn't be an issue? Edit: oh, and Dance of Death is installed too (trying to include all skeleton/animation related mods in this list that i have installed) I run Dual Sheathe patcher through MO, then right click Overwrite 'mod' and select Create new Mod, name it DSR Output.
I do the same for FNIS, name it FNIS output. Make sure both of those are selected mods, run the game, and it should work. BUt I have 2 issues: 1) I make sure I've selected Momo's, but FNIS claims it isn't installed. Makes no other complaint. 2) When I load my game, my character is stuck in that 'partial T' position (arms out to the side, but not fully up) and doesn't move her limbs at all. Kinda just glides along in this weird rigid pose. Note: Fresh skyrim install before installing MO, brand new save that I'm reloading for testing because I don't want to keep running through character creation (also using live another life, so at least shorter than normal intro).
Anyway, I have currently deleted those two output folders so that I can run this from scratch after receiving any advice that might help me fix this. If I need to deselect them all and then run Reinstall for each of them in a particular order, I am willing to do that.:) Edited by amborgeson, 22 November 2014 - 11:09 AM. It never does. My FNIS output 'mod' contains 3 folders: meshes, scripts and tools. The meshes folder eventually contains all the behaviour files FNIS is supposed to generate. The Scripts folder contains one.pex file and Tools contains the GenerateFNISforUsers folder and a couple of logs and txts. When you ran FNIS from MO did it run OK?
Skyrim Se Fnis Creature Pack
Didn't give any errors, etc? Check what's in your FNIS output folder, cause something doesn't look right there. Shouldn't be greyed out. Edited by Nozzer66, 22 November 2014 - 05:28 PM. @Dork42 What excellent eyes you have! I mean in spotting the path error, not your, or your avatar's, 'eyes'.
Creature Pack V5_3
Although they do look fine.:Oo: You are correct, it looks like FNIS is installed directly into the Skyrim Data folder as well as in its own MO folder. @amborgeson I think you may have to re-read theon installing mods in MO. If you have come to MO after using another mod manager you most likely have a Data folder littered with mods that shouldn't be there. This is the correct path: C: Program Files (x86) Mod Organizer mods Fores New Idles in Skyrim - FNIS FNIS Behavior 5.2 Data tools GenerateFNISforUsers GenerateFNISforUsers.exe and this shouldn't be there: C: Games Steam SteamApps common Skyrim data FNIS Behavior 5.2 Data tools GenerateFNISforUsers GenerateFNISforUsers.exe.